Razz (also called Seven-Card Stud Low) is Seven-Card Stud played as a lowball game. The lowest hand wins the pot. Straights and flushes don't count against you in Razz — they simply don't exist.
Razz is one of the most skill-intensive games in poker. Reading exposed opponent cards (dead cards) is critical to knowing your actual odds of improving. For more Razz variants and the full game database, visit Poker Game Database.
Low Wins: In Razz, the lowest five-card hand wins. Aces are always low (the best card). Straights and flushes are completely ignored.
Watch a Sample Hand — Building the Wheel
Watch the hero build A-2-3-4-5 (the Wheel) card by card — and notice how betting works opposite to regular Stud: the highest door card brings in the bet!
POT: $12
YOU (Hero)
LOWEST WINS!
Player 2
Player 3
Ready to Deal
Press Next Step to begin dealing the sample hand.
Step 0 of 9
The Deal
Identical to Seven-Card Stud:
Two cards face-down, one card face-up ("door card")
Then one face-up card each on Fourth, Fifth, and Sixth Street
Seventh Street (the river): one card face-down
Low Hand Rankings
In Razz, aces are always low. The best possible hand is A-2-3-4-5 (the Wheel). To compare two low hands, read them from highest card to lowest — the hand with the lower top card wins:
Best: A-2-3-4-5 (five-low, "the Wheel")
A-2-3-4-6 (six-low)
A-2-3-5-6 (six-low, weaker)
A-2-3-4-7 (seven-low)
Continue upward — higher top card is worse
Worst: K-K-K-K-A (four Kings — a disaster)
Straights and flushes are completely ignored in Razz. A♥ 2♠ 3♣ 4♦ 5♥ (a straight flush!) is still just A-2-3-4-5 (the Wheel) — the best Razz hand.
Third Street — Bring-In
The player with the highest door card is forced to bring in (post a forced partial bet). This is the opposite of Seven-Card Stud, where the lowest card brings in. If two players have the same rank door card, suits break the tie (spades > hearts > diamonds > clubs).
Fourth Through Seventh Street
From Fourth Street on, the player with the lowest visible hand acts first each round.
Strategy Tips
Start with three low cards (A-2-3, A-3-4, 2-3-4, etc.) — anything else is a difficult starting hand.
Aces are extremely valuable. A starting hand with an Ace is much stronger than one without.
Pairs hurt you — you want five completely different ranks.
Watch your opponents' exposed (door) cards. If the low cards you need are already out ("dead"), your hand loses much of its value.
If your upcards are high cards (8-9-10-K), you're probably drawing dead — fold early and save chips.